Tuesday, September 4, 2012

PAX and MOAI pounding

I think I may have forgotten to post last week.

Whether or not this blog is supposed to be exclusively about game development, I can't sit idly and not mention my incredible trip to PAX this past weekend. Seeing game development through the eyes of a future programmer makes things that much more exciting. I'm definitely in the right place.

Earlier today we met to combine code for the different things that we've been working on. Chris pointed out a boolean condition to the mouseUp/mouseDown detection problem (namely, swap the boolean upon lifting or pressing the mouse only) and things are going really smoothly. Jason's collision code merged with my flight and background code without any trouble at all.

Sherly is doing a whole lot with the menus and is currently writing code to save a high score to a file and retrieve it. It seems like every time we get together, we always make progress. It's slow, and the lack of documentation on MOAI makes it difficult, but there are examples to work from. I've completely stopped trying to find documentation in lieu of just mucking through already working examples, and even half of those are obsolete due to how new MOAI is. Its very frustrating, but we're making it work.

The intro to C++ programming relies heavily on tortoise SVN. It seems extremely useful, but I never seem to know if I'm using it the way that its supposed to be used. Almost every time I try to complete an assignment by uploading it to the repository I end by saying "Um.... I think that's what I was supposed to do...". Joe's teaching style is a little bit of a brain-dump, but I can't think of a concise way to criticize it. Once I figure out exactly what is difficult about his teaching style, I'll fill out a suggestion card. He's a really great guy, and I'm confident any suggestions I think up will benefit us both and he won't take it the wrong way.

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