Friday, April 5, 2013

GDC

Five weeks!!

Holy guacamole, time flies by really really fast.

Last week I attended GDC, and it was pretty incredible. I learned a lot, like what kinds of things game companies expect in producers, what kinds of things make you stand out, and how to carouse with important people without compromising my personal values.

All in all, it was a great trip.

A particularly great aspect of the trip is the reaction we got to the Co-Signers. Nearly everyone we talked to about it thought it was an incredible concept. Before the trip we had a mid-production crisis on the team, where a lot of the engineers wanted to switch the game to UDK instead of Unity. We had the entire team talk to engineers and designers while at GDC, and the feedback that we got isn't only that UDK was a bad idea, but that Unity is a great idea.

Thus, we're going with Unity.

It's full-steam ahead on the Co-Signers, and we only have four weeks to get to alpha. To be blunt, this would be a lot simpler if every class period wasn't chock-full of sharing time by the EP's.

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