Wednesday, September 25, 2013

Level Building and Playtesting Prep

Today we presented a game to a recruiter from Microsoft, and Kiran and I gave a re-hashed version of the presentation that we gave to EA four weeks ago. It went really well, but we didn't have a playable build ready for him by the time we had finished our presentation. This didn't turn out to be too bad, because by the time he was done talking to team Vinyl he had forgotten to come back to our side of the lab to play the old build of the game we had running.

I knew that having a playable build was important for this exact reason, so I don't feel like I learned anything so much as I learned my lesson. We're working on getting a playable build for the playtesting starting next Monday, and the new plan is to have working builds for playtesting available for anyone who comes in to see the game.

This week is going to be focused on updating the build and getting those playable levels built. Furthermore, we're going to have to decide what to test during playtesting to make good use of that time. My time is definitely going to be focused on getting the levels up and the playtesting questions are ready.

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