I got back into Team Fortress 2 last week and wanted to give a stab at making my own level. As the Hammer editor was downloading from Steam, I banged out this mock-up of a level in Maya:
The whole level sketching process took about 2 hours, and I was reasonably happy with the result. The map style is Capture the Flag, so I only bothered fleshing out one half of the map, as they're symmetrical.
After downloading Hammer, I tried my hand at creating the level with the assistance of a ton of well-written guides on how to use Hammer. It was much slower-going, and after putting in about 12 hours, the many errors of an un-experienced Hammer editor began to surface. I'll list off what I did wrong, but first I'd like to show off my first attempt at creating a level for Team Fortress 2:
Similar view to the mock-up |
View from the Sniper's Perch |
Flag room, with a drop-down platform for enemy access. |
I did learn a lot, though, and consider it a relatively successful first learning attempt. Now that I know what kinds of things Hammer is and is not good at, I'm going to start over on a more humble map with many of these restrictions in mind.
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