Thursday, January 10, 2013

2013 is my lucky year



This semester I'm starting out as a producer, and as such will be participating in Game Production II: Art for Producers.

Our first assignment was to make a 500 tri action character, and as my first-ever maya project, I tried my hand at a generic cartoon-y superman character.


I feel a lot more fit as a producer, even though I'm still taking Game Engineering II as an elective. Crafting games is what I've done my entire life, and getting to use this skill as an occupation is like telling a fat person he has to taste-test a buffet for a job.

I'm also excited for the upcoming extra-curriculars. With some extra time on my hands I'll be leading the Press Start club, an organization aimed at landing jobs in the video game industry. Right now I'm working on securing both funds and a domain name for said club, and with any luck it'll be a hit.

Additionally, since I'm not going to pitch the game that I spent last semester writing a game-doc for, I'm hoping to start up a little side-projects group of people who are interested in making their set-aside games outside of class. There were some really cool ideas, and several of them were fairly small in scope. I'd love to have a collection of games that are fun that I can say that I worked on.

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